ABOUT THE CURSED MINES GAME
Programmed by Iftah Haimovitch
Starting March 20 2013
A submission to Udacity Game Programming contest
Features including:
- Isometric Map rendering and loading (Staggered style)
- Isometric animated sprites
- Random map generation - using two algorithms one on top of the other
- Collision checking
- Path finding
- Particle system
- Background processing (when generating Map)
- Batch asset preloading
- Sound & Music
- Mini game of random math puzzles - with adjustable difficulty level
Super special thanks to my wife for the support and care, making me coffee when I programmed at 3am and for handling two very very young kids without me,
while I was programming over the weekend! Love you!
Special thanks to open source software:
- Code from html5 course in Udacity - you guys ROCK
- rot.js - some code taken from there, some wasn't eventually used but gave ideas
- Zynga scroller - taken ideas, but modified for Isometric
- Binary Heap from http://eloquentjavascript.net/appendix2.html
- Particle system based on ideas:
- http://jarrodoverson.com/static/demos/particleSystem/
- http://thecodeplayer.com/walkthrough/html5-canvas-experiment-a-cool-flame-fire-effect-using-particles
- Caching canvas idea: http://kaioa.com/node/103
See code licenses at Grits License rot.js license and scroller license
And also very special thanks to:
- Reiner's tilesets - http://www.reinerstilesets.de/ for the graphics of
- Player
- Red Spider
- Colorful Spider
- Worm
- Bat
- Open Game Art:
Graphics:
- Cave Tiles (modified) - http://opengameart.org/content/cave-tileset (superb! thanks Flare project!)
- Black Spider - http://opengameart.org/content/spider-flare-sprite-sheets
- Potions: http://opengameart.org/content/potion-bottles
- Books: http://opengameart.org/content/magic-books
- Old Book: http://opengameart.org/content/old-pagesflip-with-sound
Sounds:
- Fire Spell: http://opengameart.org/content/spell-4-fire
- Heal Spell: http://opengameart.org/content/spell-1
- Monster: http://opengameart.org/content/monster-sound-pack-volume-1
- Hero hit/die: http://opengameart.org/content/11-male-human-paindeath-sounds
- Walking: http://opengameart.org/content/foot-walking-step-sounds-on-stone-water-snow-wood-and-dirt
Music:
- Cave - http://opengameart.org/content/cave-theme
- Main menu - http://opengameart.org/content/orchestral-battle-music